If you have ever opened an online course and thought, “I’ll come back when I have time,” you are not alone. D-Engage was designed with that exact reality in mind: youth work is busy, unpredictable, and rarely compatible with long, uninterrupted study sessions.
The D-Engage e-learning platform is meant to be used in short, practical bursts then brought straight into your sessions, clubs, or projects. And it is not only a learning space. It is also intended to function as a networking hub, so you can exchange practices, compare solutions, and collaborate instead of building everything from scratch.
Start here:
Start the course (Introduction & Pre-Assessment) →https://portal.d-engage.eu
Learn about the project and outputs → https://d-engage.eu
What the platform is (and what it solves)
Esports can be a powerful doorway to engagement and inclusion, but youth workers often meet the same questions again and again: How do we keep it safe? How do we handle toxic behaviour? How do we make it educational, not just entertaining? How do we explain it to colleagues or parents?
The platform gives you a structured path through those questions. It covers esports fundamentals, digital literacy, ethics, event delivery, supporting young players’ wellbeing, and coaching/mentorship always with the goal of strengthening real youth work practice.
How the course flow works
You begin with an Introduction & Pre-Assessment. Think of it as a quick orientation: it helps you identify what you already know and where you might want support.
From there, you move through six modules (you can follow them in order or start with the one you need most). At the end, the Post-Assessment helps you reflect on progress and gives you a clear completion point you can reference in professional development conversations.
CTA: Explore the modules → https://portal.d-engage.eu
What “good use” looks like (in real life)
There is no single “correct” way to use D-Engage. In practice, youth workers tend to succeed with one of these rhythms: using the course to solve an immediate delivery challenge, using it to build a longer programme, or using it as a shared learning path with colleagues so changes actually stick inside the organisation.
The key is not finishing everything quickly. The key is making the learning show up in what you do with young people.
The networking hub: why it matters
The hub exists because youth work improves through exchange. When you can ask, “How do you set fair play rules young people accept?” or “What do you do when team chat turns toxic?”, you save time and raise quality. The hub is where you can share small wins, templates, dilemmas, and approaches that worked in your context.
Your first 30 minutes (simple and realistic)
If you want a low-pressure way to begin, do this:
- Complete the Introduction & Pre-Assessment (use it as a map, not an exam).
- Choose one module based on your current need (safety, ethics, event planning, wellbeing, or mentoring).
- Commit to finishing only the first section today just enough to get momentum.
- Write one sentence: “In my next session, I will change ____.”
- Post one short message in the hub (your setting + one question you want to solve).
Co-Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Foundation for the Development of the Education System (FRSE). Neither the European Union nor FRSE can be held responsible for them.







